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Welcome to the Button Mashers Blog.
Updated every Monday, Friday and Sunday ...unless it rains!
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Button Mashers is a periodic audio podcast covering a range of topics in the gaming industry. This blog was created for myself, Tetsuotrunks, as well as a few guest co-hosts, to contribute our 2 cents on topics that really don't warrant any discussion, or to just express things that we'd like to get off our chests. Check back often, as we update frequently and feel free to leave any feedback.
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| Home » Archives » May 2008 » |
Metal Gear Ordinary
By TetsuoTrunks on 05.11.08 at 04:45 PM CST |
So, I've spent a bit more time with Metal Gear Online, and I have to say at this point that its certainly not a BAD title, but it isn't anything special. Its a fun title, sure, but some of the items (in particular the magazine) feel rather unnecessary. If nothing else, its a nice little preview to what MGS4 will be like, but all in all, I'm not that impressed with it. Which got me thinking; was it supposed to be?
When I first heard about Metal Gear Solid being online, back when it was first teased for the re-release of Snake Eater, I was extremely excited by the possibilities. I never got a chance to play the online mode for that title, but I suppose if I had that it wouldn't be too different from the online modes of this one. But does it have to be? True, it is a Hideo Kojima work, but so what? Does that automatically mean that every bit of work has to be masterful and revolutionary? The end result is just the same game that others have produced, only with different visuals and weapons. Can you imagine having to live up to that standard? Every game you made HAS to be perfection or ingenious; no wonder Kojima and Miyamoto and those guys take forever to finish a title. But that's the question; do fan expectations drive games to be better or are the directors just crazy perfectionists? I'd delve into it further, but I just saw Speed Racer and my head is SWIMMING with colors, so I'm gonna go lay down.
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